‘Blade And Soul’ DLC Release Date: ‘Silverfrost Mountains’ Coming March 23, Brings New Level Cap, Dungeons And Gear

Blade & Soul ’s first DLC expansion has received a release date for North America – March 23. The free expansion, titled Silverfrost Mountains, will add a lot of new content for players including a level cap increase. Players now max out at level 50 and can raise their Hongmoon level to 10, which gives even veteran players an excuse to jump in and start tearing through the DLC.

In addition to the level cap, the Silverfrost Mountains expansion will continue the Act IV storyline and send players on a quest to track Jinsoyun across new regions. Players will gain access to the Silverfrost Mountain region, as well as eight new dungeons and a level 50, factions only area called the Soulstone Plains.

A new city, Zaiwei, is ready to be explored, too, or used as a hangout before players head out for the Grand Harvest square server event. In the event, players will have to defend the square from increasingly difficult hordes of enemies. Obviously, there will be loot and glory for all.

Speaking of loot, the Silverfrost Mountains expansion also comes complete with all the standard gear and crafting upgrades that are atypical of MMOs these days. A new endgame crafting system is in place for Silverfrost Mountains , and players who have already upgraded their weapons with endgame materials will skip ahead, while those who have yet to begin progressing at endgame will jump directly to the new system. New items and upgrades are coming to the Clan crafting system as well.

What do you think about the new Blade & Soul expansion? Will you be testing the limits of the level cap? Crafting Clan gear? Getting into the game for the first time? Let us know in the comments!

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Albion Online: T1, T2 and T3

They were not in the game up to T3 so I did not notice them and was not having fun. I went in and cleared out several solo dungeons and thought where is the loot, where is the treasure chests, what is the point of coming in here…

What was the point of T1 when I could immediately make T2 and T3 one right after the other. The time I spent in my T1 gear was to make T2, then the same thing for T2 to T3. I took time to create gear to make more Cheap Albion Online Silver. I didn’t do anything in that gear of note before going to the next tier. That is about as basic and generic as it can be. There may as well just be a timer that counts down until I can change my gear from 2 to 3. That is just as boring. I didn’t adventure in my brand new tier 2 gear. I didn’t feel any more powerful. I just went from T1 to T2 when I had the stuff to make it.

I am glad to learn that later in the game that stuff appears, but it certainly doesnt appear soon enough. I spent an entire weekend playing the game because my wife and children were out of town and I didn’t get anywhere. I just grinded through the same boring tasks and quests and felt like the game was empty and very generic. You can flame me because I didn’t dedicate weeks of my life on the dull grind to reach PVP, but wouldnt it just be better to make the game fun from the start? Who cares how far I made it with the help of a lot of AO Silver? The game makes a bad first impression. If this game were to be released it would get something like a 1 or 2 out of 5 and that would crush the future of the game. Its very hard to recover from a slew of initial bad reviews. I see potential to this game and that’s why I cared enough to even leave my feedback. It’s generic, but has a good foundation. In it’s current form it seems like an rpg maker program or something. Like a bare game waiting for content and rule sets to be implemented.

I read this was supposed to be released in January. That would have been bad. They pushed it back and that is good, but I don’t see this getting finished in three months (I could be wrong) and I hope they take the time to turn this into a great game because I paid for it and think the game is crap right now. I would love to come back later and find a great game waiting for me that I already paid for. Right now there is no point wasting time playing this.

Albion Online: T1, T2 and T3

Trust me I play MMOs long enough to see the change in the playerbase as they whine that they don’t get special thingies for breathing, for logging in and for making one step. Sandbox games usually don’t do it. Sandbox games are about cooperation, about playing with other people way more than other mmos, about having a goal and going for it or about just having fun. But most importantly, they are about what you make of the tools given to you. There is no treasure chest at the end of the dungeon? So? You expected super reward for it? Why? Its a world where people make the world, sure there will be more tools added and players will find different things to do. It is beta, it is not a finished game.

Some people like it some don’t. There is millions of people who love WoW and other millions of people who despise that game. Nothing is for everyone.

Every game is repetitive. One of the most popular games today is GW 2, yet I found it horribly boring and its the most repetitive game I’ve ever played, since they made one dungeon where most people farmed at one point, over and over and over and over and over and over. Yet those people love it and play it. I couldn’t do it despite having a good group of people with Cheap Albion Online Gold. It was just killing me. This game is similar so far as the maps are made by hand, so the dungeons are similar, but the PvE is challenging, unless you have a glacial staff that is just ridiculously strong and know how to use it. But any mistake can cost you the whole dungeon run. If you can get to the dungeon in the first place as for higher tiers you have to go to PvP zones, so might not even get there and instead you are suddenly standing naked in the nearest city.

P.S. I hope there is never any music in game, because hearing the steps or skills of other people is important in this game. You should explore Albion more so you are able to experience it. Do you even have a good guild that suits your playstyle?

Blade & Soul VS Revelation Online: Who does Eastern MMORPG better

Blade & Soul VS Revelation Online: Who does Eastern MMORPG better

The upcoming English version of Revelation Online and the current action MMORPG, Blade & Soul have caused quite an uproar for their distinct features and settings. Both these games have quite a lot of sought after and desireable features and it’s up to you on which one you will want to play.

Blade & Soul: 🌟 🌟 🌟 🌟
The graphical fidelity of this game has held up as a competitive force angainst many other rival MMO’s of this genre. The graphics show their age at times but are still pretty none the less.
The overall textures in the enviroment are decent enough, but you can tell where the game lacks.
The game has little to no physics or ways to physically interact with the enviroment which doesn’t hurt the game persay, but it would be a nice touch if they had them.
The optimization on the game isn’t half bad. Most people with average computers could run this game on Med-High with little disruptions/lag. However, in certain areas such as major cities you might experience some sort of disruptions with your gaming experience.
This game has aged over the years and is quite old none the less. The later areas however have greatly improved along the years.
Blade & Soul uses the Unreal Engine 3, which is a very commonly used graphics engine still used to this day, which is a good sign for lots of games.

Blade & Soul VS Revelation Online: Who does Eastern MMORPG better

Revelation Online: 🌟 🌟 🌟 🌟
The overall quality feels like a mix of cartoons and realism, which gives you a unique feel of the game that can be very immersive at times.
The smooth and crisp textures can be noticed from a bird’s eye view. This game is fairly new, so I bet they have had time to make the textures nice and polished.
The game can run smoothly on a decent rig on max settings, which is fairly good to hear seeing as others can barely run on a potato. ༼ つ ◕_◕ ༽つ
The multitude of options to optimize your game to your liking is a nice bonus to see in this game.
The newish feel you get from this Revelation Online will last for quite a while and leave a dent on your pleasure receptors.


Blade & Soul: 🌟 🌟 🌟 🌟
When creating a character you have an array of tools to form your ideal masterpiece that you can show to all the players in-game.
You can distort you character’s body to that of a small person or that of a giant with just fiddling with a few of their many sliders
The unproportioned and unrealistic bodies of the players give the character a sexy yet realistic feel to them.
Blade & Soul offers a variety of costumes that allow you to fit in with the eastern theme. They do however; have many immersive breaking costumes (which isn’t technically a bad thing), that are very appealing to the eye.
They also give a plethora of accessories to pick from too add a little “pop” to your character’s style which varies from glasses to hats to hairstyles.
This game has 4 different races to choose from as well as 9 classes to pick from, which is a nice variety.

Blade & Soul VS Revelation Online: Who does Eastern MMORPG better

Blade & Soul: GMs Obtained Unreleased Weapons in the Game Illegally

A report from the Blade & Soul community about the unreleased items (the image below) in the game raised a lot of attention recently. It was first speculated to be obtained through hacking tools by the community. The game’s Community Manager Rukkirii responded yesterday, claiming that these unreleased items were in the game because the GMs used NCsoft’s tool “in an unauthorized manner”.


Rukkirii wrote at the forum:
Last night, we received reports that there were characters in game that had items that aren’t available in our game. We found that two of our support agents were using our tools in an unauthorized manner. The items no longer exist on the accounts and we will be resolving the staff matter appropriately and internally. It is against our internal policy for items to be created for personal characters.

We’ve also received a report regarding a potential item duplication issue and while we take every matter seriously, with a deeper look, we discovered that the video was recorded on an illegal server. We caution players to be careful of downloading unofficial programs. We do appreciate the community reports and will investigate accordingly.


We hope this clarifies what we’ve experienced today. Please continue to send potentially game breaking or game concern issues to us directly.

The clarification raised new concern, as some players were worried about the GM’s going rogue and NCsoft’s failing on detecting such behavior. Feel free to share your opinions of this topic in comment.

Blade & Soul NA Impressions

Want to know if Blade and Soul NA is worth your time or interest? I’ll give you my impressions and initial review of Blade & Soul here.

Granted, this video only has my experience up until level cap in the localization of Blade and Soul but I think my stance is pretty firm and my impressions or review aren’t likely to change after that.

Weapon Path & Gem Hammer Changes Coming to Blade & Soul

Today NCsoft has announced a heads-up on a few progression changes coming to Blade & Soul in next few weeks, including the weapon upgrade paths and some new ways to improve your weapons with gems. Check below for the details:

Weapon Upgrade Paths
Currently, there are two paths players can take while upgrading their weapons, which are described as Moonwater Plains and Silverfrost Mountains—named after the areas you collect the materials for your weapons. On June 1 the final tiers of Moonwater Plains—the Siren and Pirate weapon paths—will be retired, and any weapons on those paths will be diverted to the Silverfrost Mountains path at the next applicable evolution.

To clarify, True Profane will now only be able to progress to Oathbreaker and True Siren will only be able to progress to True Oathbreaker. The path from True Pirate will remain unchanged and can only progress to True Breeze.

Part of the reason for this change is that in an upcoming in-game event you’ll be able to reduce your upgrade costs with a new item called a Nebula Weapon Upgrade Stone. These stones can be used in place of an Evolution weapon to reduce the amount of materials and gold required for weapon upgrades, and can reduce your upgrade costs by 10–40%.


To give you some more background on our decision, in the original Korean version of Blade & Soul these weapon paths were retired at the release of the Silverfrost Mountains expansion. When NCsoft looked at average player progression at the time Silverfrost was going to come out, they made the decision to give players an option on how to progress, and kept the old path. While Pirate and Siren are considered to generally be cheaper routes to take, it requires continuous farming of lower-level dungeons to obtain the necessary materials. The official team think the player experience would be better served by being able to play in the new Silverfrost content, while also removing some of the weapon upgrade path complexity and short-term upgrade costs. With the weapon upgrade discounts provided by the Nebula Weapon Upgrade Stones in the upcoming in-game event, this is a great time to retire the old paths, help everyone upgrade faster, and get players into more of the content they want to be playing.

If you’ve been collecting Pirate Emblems and other upgrade materials for the Moonwater Plains weapon path, you have until June 1 to choose this path.

Gem Hammers and Gem Sockets

A while back NCsoft had identified an issue with players potentially losing the gem sockets they unlocked with Gem Hammers when they upgraded their weapon to the Silverfrost Mountains path. While this is how this system is intended to function, and has functioned in other regions, could be improved. Since then NCsoft have been continuing to work on the functionality, and starting May 11, any gem sockets opened with Gem Hammers on your weapon will no longer reset when transitioning from the Moonwater Plains weapon progression path to the Silverfrost Mountains weapon progression path. You’ll also still have the chance to gain additional gem sockets beyond the ones you’ve unlocked. Due to your feedback this is a change being made for other regional versions of Blade & Soul as well.

In addition, the official team is making changes to the number of Gem Hammers needed to unlock additional gem sockets, and unifying costs for all Moonwater Plains and Silverfrost Mountains weapon paths.

To help cover the potential loss of gem sockets due to the upgrade to Silverfrost, NCsoft have previously distributed Gem Hammers to anyone who was affected. They’ll being running another distribution of four Gem Hammers to any new characters affected with the May 11 maintenance. More details on this process can be found in the Gem Hammers for Affected Players forum post. If you’re in the process of upgrading your weapon to the Silverfrost Mountains path, please feel free to go ahead and do so.

The Shattered Empire Overview & Patch Notes of BnS

After a long wait, the Shattered Empire update will finally hit Blade & Soul tomorrow. This update will bring several new contents to the game. Today NCsoft released an overview of the new features and changes in this update, as well as the full patch notes on the official website. Check below for the details:

Blade & Soul Update 2.1 – Shattered Empire

The Shattered Empire Overview & Patch Notes of BnS

Continue your adventures in Silverfrost Mountains with new dungeons, a new section of Mushin’s Tower, and a brand new 6v6 objective-based PvP mode. See more on the update overview page.

Group Content

The Shattered Empire Overview & Patch Notes of BnS

The Shattered Empire update brings two new dungeons; Cold Storage, a fairly simple but lucrative daily dungeon; and a new pinnacle in difficulty: Sogun’s Lament. In addition, Whirlwind Valley ushers in a brand new 6v6 objective-based PvP mode. See more in our Group Content article.

Spring Bounty XP Event

From April 27–May 11 earn additional experience to help propel you toward the end-game, or even just level up some new characters and classes. During the event the following bonuses are active:

+50% XP from defeating NPC enemies/monsters
+50% XP from daily quests
+100% Guild Points from gathering/crafting

These bonuses also stack with all other XP bonuses, including the one provided through a Premium Membership. Get the most out of your leveling speed potential!

Shattered Empire 2.1 Patch Notes

Daily Challenge is now available! Earn bonus rewards for certain Daily quests and get bonus rewards if you are able to complete 4 or more!

A Daily Challenge Tab has been added to Dragon Express where you can redeem Heavenly Energy.

Reduced the amount of Soulstones needed to craft Moonwater Plains items, including Moonwater Transformation Stones.
Additional sliders have been added for Monster and Background Effects Quality.
Fixed an issue where the /dance emote was not working.

Increased the amount of Frozen Stingers available from Avalanche Den, Lair of the Frozen Fang, and Awakened Necropolis.

Whirlwind Valley is now available! Whirlwind Valley is an objective-based 6v6 PvP mode where teamwork and coordination is key. This PvP mode is not gear equalized.
Fixed the use of unintended items in Duel Arena and Tag Match.

The following items are now available through PvP currencies from Duel Arena, Tag Match, and Whirlwind Valley (additional requirements are needed):

Hongmoon Pellet
Bloodshade Harbor Hongmoon Skillbooks (untradeable)
Retreived Hongmoon Secret Technique – Volume 1
Retrieved Hongmoon Secret Technique – Volume 2
Chilling Flame Elixir

You can now resist Asura’s Brand in Sogun’s Lament when equipping the following items:

Awakened Oathbreaker Belt
True Oathbreaker Belt
Awakened Scorpio Belt
True Scorpio Belt
New items can now be stored in the Wardrobe, including the following previously avaialble items:

First Mate
Lover Boy Bow Tie
Bunny Fluff
The following items can now be mailed with Outfit Delivery Stamps:
White Night
Lover Boy Bow Tie
First Mate

Fixed and updated a large amount of text, voiceover, and cutscene localization in English, German, and French.

Fixed an issue where some accounts were not able to send mail to other characters on the same account.
Fixed an issue where external links could not be launched from the Announcements (F1) window.
The deletion timer for characters level 16 and higher has been reduced to 12 hours.

What Do You Expect in Blade & Soul

Blade and soul has been a game that many of us have been waiting for years to get our hands on, after seeing all the trailers and gameplay footage, having first-hand experience at the game gives a completely different feeling of its own, but the real question is, have you enjoyed it or did you come to dislike it much quicker than you thought?

First off I just want to say that the visuals for a game that’s already “old” enough considering it’s release date on other countries is quite fantastic, I’ve done the “rush” to cap thing in many different games though I decided to more or less just start off very casual in order to just take my time and enjoy something that we’ve been denied over the years.

The game has many vista points where you can have a quick admire at just how pretty the game can actually look due to the pleasant locations and brilliant lighting effects, the game has some really vibrant areas which makes trekking through areas a nice experience. Obviously this goes without saying that you would be able to tell the difference in the texture quality in some cases on if you was to compare this game to more recent games like black desert, but the art style of Blade and Soul is what I think saves it and makes it still look quite relevant for its time.

I’ve had a bit of a love/hate relationship with the general gameplay of the game going from 1-45, none of it is to do with the levelling speed or the way you actually level up via quest grind, for me it was the way that the game felt very repetitive and lacking in the mob department.

As I progressed my way through the levels, I started to notice the lack of variety in what I was killing, I can’t remember the last game I played where “human” style mobs were the main enemy that you would be killing mostly throughout the game, especially as you get closer to 45 and then actually hit 45. When you hit the level cap and start doing dungeons, you’re mostly just battling against human mob types that are also using class based stances, aka destroyer, forcemaster, blademaster, assassin and kungfumaster, then you will also be seeing a fair amount of mob only “classes” which is a spearman, gunman, archers and a sword and shielder.

Even though the lack of mob variety (and lack of general interesting ones at that) seemed to be at an all time low for me, I’d rather not make that the butt of this whole thing, it was just simply something that had me feel the increased boredom when I wasn’t really facing anything new as I went forward through the game outside of the odd undead encounters, bears/lions/giant birds, frog people and a few other varients with predictable attacks in where you would just find your self laying waste to the enemies, generally you would be trying to lure up groups of mobs as much as you could as to make the process go quicker when it was viable due just how very easy it is to CC crowds of mobs with no AoE cap.

What Do You Expect in Blade & Soul

As it’s already quite an obvious thing and has been mentioned in other write-ups, making sure to get a good build is the obvious key to blowing through mobs, either with it being killing 1 at a time or mass luring, though when levelling in PvE I would easily always suggest to keep an AoE/CC based build if possible for your class. As I levelled up a kungfumaster, I was heavily limited to 1 by 1 kills until I got access to skill points with the ability to build how I wanted, it changed it from slow 1 on 1 killing experience to an AoE/CC machine, something that I wasn’t expecting considering how the kungfumaster is introduced to you at lower levels, though saying that, I wouldn’t recommend using the set builds that are offered to you.

Story/quest content:
I had heard that Blade and soul had quite a decent story to it, I saw some pretty nice cutscenes here and there over youtube and such so I knew that I had something to look forward to whilst levelling up, I don’t usually make it a thing to read through side-quests either as with many games it tends to be a lot of “who cares” with things such as “hi there stranger, fancy bringing me some meat by killing me some pigs” etc etc, not to say that Blade and soul lacked those quests…because it certainly did have some here and there which unfortunately takes away from the main story when you go from an epic story to dealing with a guys farm.

The cutscenes in this game really dragged me into the story and kept me immersed, some of them were quite long which made me enjoy and appreciate it just that much more, you can really tell the developers put a lot of effort into what they were making and the story they were telling. I’ve played my fair share of MMOs where I will usually skip reading the quests which can often even include the main story quests as they tend to not really drag you into it enough and sometimes have cutscenes that are either being told with pictures (which I don’t mind but it doesn’t drag you into what’s happening and can result in an easy skip) or just general in-game stuff with nothing all too big going on, I think this is what made me really enjoy and have that “I can’t wait to see what happens next” going off in my head after the scene ended, personally I don’t think I can give it enough praise as I’ve not really enjoyed an MMOs story in far too long, perhaps the last one that did it properly was swtor.

Outside of the main story content, I was quite surprised to find that the blue side quests actually had some interesting little storys to each area you was at as opposed to a load of content quest fillers to drive you along the levels. I enjoyed reading through a good amount of them as at times it would tie in with the main story it self to give you more of an idea on what’s happening around each zone, so really you could say that while the main yellow story quests is all you really needed to read as you progressed, the blue quests would give you that bit extra like with a general rpg if you’re one of those people that want to complete everything instead of just the story which can result in over double of your game time.

What Do You Expect in Blade & Soul

As I mentioned with the side quests having some of their own sub-storys, I enjoyed them enough to want to keep reading for the fact that there was a good amount of relevance to what was happening, such as being in the desert area dealing with yonkais brigade and helping soha out with another sub characters little army of “Yes Men” which then turns out to flow into the main story.

I do wish that all of it could of been as interesting as it was, much like I said earlier was that the game did have some general “throw-away” quests which I think was just there to help elongate the levelling time and offer some source of exp outside of doing dailys instead which would of been the worser option if forced upon some players, for me personally it was a pain to deal with as I kinda forced my self to read through the quests anyway even though I wasn’t bothered which took away from the general experiences I had been having up to those moments, but aside from that, I thoroughly enjoyed it all.

What Do You Expect in Blade & Soul

Current Endgame:
Blade and soul had a few unknown or confusing elements to me, one of those being I wasn’t fully aware of the F8 system back around the level 20 region when I hit my first purple dungeon, I ended up having a friend tell me about it when I told her I was having some trouble with those dragon pillars with trying to get a party with it, though I mention this as when I hit level cap on here I was somewhat fairly lost in what to do, I ended up googling and youtubing up a guide and fortunately found out everything I needed, though I wasn’t expecting to have to do such a thing when the game is still fairly “new” in its current stage.

The issue I had was the best way to go about starting, which I had figured out was to do the “24 man dungeons” which is basically a field zone as opposed to a dungeon where people can go in and out at will in order to get their much needed shield equipment, one of the dungeons for the most part is just there for dailys to generate an income after you have got your blue shields as the other 24man field dungeon has shields you can get aswell, except that they’re better, the only real difference in the fields is that I think the mobs have more health than the other, thus making it more of a pain to get through if you’re solo.

Blade & Soul New Content Update Shattered Empire Goes Live on April 27th

NCSOFT announced that Blade & Soul is set to go live next content update, Shattered Empire, on Wednesday, April 27th.

Blade & Soul New Content Update Shattered Empire Goes Live on April 27th

Shattered Empire will feature two new Heroic dungeons – Cold Storage and Sogun’s Lament – providing the greatest group content challenge in Blade & Soul to date. Players will also be able to test their solo mission skills while climbing a new section of Mushin’s Tower (F9-15) and experience a brand new objective-based PvP game mode, Whirlwind Valley, in a furiously competitive 6v6 team-based combat.